Here is a new character I made to improve and confirm my workflow and optimization for real-time characters/assets.
My goal was to make a rigged full character and weapons for video games/real time, while keeping the style and spirit of the character detailed in the great concept made by Kunwen Xu.
Zbrush for high poly modeling, Maya for retopology, Substance Painter for baking and painting maps, and Marmoset for real time rendering.
Hope you like it !